Tools and resources for gaming and digital media entrepreneurs

This initiative will support the founders of interactive digital media and game studio businesses who are racialized or marginalized, including individuals who are BIPOC or LGBTQ2S+.

Future Skills Centre is investing $51,450 into this 1-year program. Industry-specific technical and business skills, social impact and social finance training are key aspects of the DMG Studio Startup Social Finance Resource Toolkit. This toolkit also gives participants access to a community of peers and industry experts to lower the barriers these creators face when establishing a company.

Group of textile students looking over samples of fabric.

This effort builds on the knowledge and tools created through the first cohort of the Damage Labs Studio Startup program, an incubator for marginalized founders of businesses in these sectors. Working closely with the 10 participating studios, program organizers will document activities and outcomes related to navigating the typical barriers faced by these individuals through case studies and in-depth interviews. Key learning will be incorporated into a future curriculum and synthesized into articles, training modules and podcasts available on a public website. Additionally, self-guided courses, tools, and templates will be made available through the platform. The toolkit vastly expands the impact of the Studio Startup program, making game studio entrepreneurship accessible to more Canadians – especially those who have faced systemic barriers to success in a wildly profitable industry.

Evaluation Strategy

This project is evaluated using tools and approaches aligned with its goals, context, and stage of development. The evaluation focuses on generating the right evidence at the right moment to move the intervention forward. Read more about our evaluation strategy.

Featured Projects

A group of individuals looking at computer screens.

The Future is Social and Emotionalexternal link icon

Demand for skilled employees is not new, but the skills considered “in demand” have evolved.…
woman relaxes on couch with a laptop

Digital Skills and the Skills Gap

For more than 20 years, industry has been decrying the skills gap and the need…
Three indigenious women smiling and sitting in front of a laptop in a cafe setting.

Bridging Education and Skills Gaps through Indigenous-Controlled Post-Secondary Education

This research project will investigate the role Indigenous-controlled post-secondary institutes play in helping First Nation,…
View more