			{"id":130451,"date":"2020-08-11T18:27:56","date_gmt":"2020-08-11T22:27:56","guid":{"rendered":"https:\/\/fsc-ccf.ca\/references\/effects-of-augmented-reality-on-student-achievement-and-self-efficacy-in-vocational-education-and-training-2\/"},"modified":"2020-08-11T18:27:56","modified_gmt":"2020-08-11T22:27:56","slug":"effects-of-augmented-reality-on-student-achievement-and-self-efficacy-in-vocational-education-and-training-2","status":"publish","type":"reference","link":"https:\/\/fsc-ccf.ca\/fr\/references\/effects-of-augmented-reality-on-student-achievement-and-self-efficacy-in-vocational-education-and-training-2\/","title":{"rendered":"Effects of augmented reality on student achievement and self-efficacy in vocational education and training"},"content":{"rendered":"<p>Cette \u00e9tude visait \u00e0 tester l&#8217;impact de l&#8217;utilisation de la r\u00e9alit\u00e9 augment\u00e9e (AR) sur le rendement des \u00e9l\u00e8ves et l&#8217;auto-efficacit\u00e9 dans l&#8217;enseignement professionnel et la formation. A cet effet, une application AR bas\u00e9e sur les marqueurs, appel\u00e9 HardwareAR, a \u00e9t\u00e9 mis au point. HardwareAR fournit des informations sur les caract\u00e9ristiques des composants mat\u00e9riels, des ports et de montage. La conception de la recherche \u00e9tait quasi exp\u00e9rimentale avec post-test pr\u00e9-test qui comprenait un groupe t\u00e9moin. L&#8217;\u00e9tude a \u00e9t\u00e9 men\u00e9e avec 46 \u00e9tudiants de premier cycle dans le cours du mat\u00e9riel informatique. cours Mat\u00e9riel informatique test de rendement, questionnaire d&#8217;auto-efficacit\u00e9 de l&#8217;assemblage carte m\u00e8re et la forme d&#8217;observation non structur\u00e9e ont \u00e9t\u00e9 utilis\u00e9s dans l&#8217;\u00e9tude \u00e0 des fins de collecte de donn\u00e9es. Le groupe t\u00e9moin a appris l&#8217;information th\u00e9orique et appliqu\u00e9e sur les carte m\u00e8re assemblage en utilisant leurs manuels (mat\u00e9riel d&#8217;impression), tandis que les \u00e9l\u00e8ves du groupe exp\u00e9rimental utilis\u00e9 l&#8217;application HardwareAR dans le m\u00eame but., Il a \u00e9t\u00e9 constat\u00e9 que l&#8217;utilisation des AR a eu un impact positif sur le rendement des \u00e9l\u00e8ves assemblage dans la carte m\u00e8re alors qu&#8217;elle n&#8217;a eu aucun impact sur l&#8217;auto-efficacit\u00e9 des \u00e9l\u00e8ves li\u00e9s aux comp\u00e9tences de connaissances et d&#8217;assemblage th\u00e9oriques. D&#8217;autre utilisation de la main d&#8217;AR aid\u00e9 les \u00e9l\u00e8ves \u00e0 compl\u00e9ter le processus d&#8217;assemblage dans un temps plus court avec moins de soutien., Il est conclu que, par rapport aux \u00e9tudiants du groupe t\u00e9moin, les \u00e9l\u00e8ves du groupe exp\u00e9rimental ont plus de succ\u00e8s dans les cours de mat\u00e9riel informatique. Ce r\u00e9sultat montre que l&#8217;application AR peuvent \u00eatre efficaces pour am\u00e9liorer les r\u00e9sultats scolaires. Il a \u00e9t\u00e9 conclu que l&#8217;application AR n&#8217;a eu aucun effet sur l&#8217;assemblage des connaissances th\u00e9oriques de la carte m\u00e8re des \u00e9l\u00e8ves d&#8217;auto-efficacit\u00e9 et des qualifications de la carte m\u00e8re l&#8217;auto-efficacit\u00e9. Ce r\u00e9sultat a pu \u00eatre affect\u00e9e par le fait que les \u00e9tudiants avaient des niveaux \u00e9lev\u00e9s de comp\u00e9tences de connaissances et d&#8217;assemblage th\u00e9oriques avant la mise en \u0153uvre. Les observations ont montr\u00e9 que l&#8217;application AR a permis aux \u00e9tudiants de monter la carte m\u00e8re dans un temps plus court avec moins de soutien. On pense que l&#8217;interaction simultan\u00e9e entre les objets virtuels et dans le monde r\u00e9el fournies par l&#8217;application AR est efficace pour r\u00e9duire le temps d&#8217;assemblage. Les \u00e9tudiants qui ont pu voir les \u00e9tapes du processus et des instructions directement \u00e0 l&#8217;aide de l&#8217;application HardwareAR pourrait compl\u00e9ter l&#8217;assemblage en obtenant moins d&#8217;aide. Compte tenu de ces r\u00e9sultats, on peut affirmer que, gr\u00e2ce \u00e0 l&#8217;interaction simultan\u00e9e fournit, AR offre une alternative importante pour les sujets que l&#8217;application besoin de l&#8217;apprenant et la pratique. Traduit a\u0300 l'aide de Google Translate<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cette \u00e9tude visait \u00e0 tester l&#8217;impact de l&#8217;utilisation de la r\u00e9alit\u00e9 augment\u00e9e (AR) sur le rendement des \u00e9l\u00e8ves et l&#8217;auto-efficacit\u00e9 dans l&#8217;enseignement professionnel et la formation. A cet effet, une application AR bas\u00e9e sur les marqueurs, appel\u00e9 HardwareAR, a \u00e9t\u00e9 mis au point. HardwareAR fournit des informations sur les caract\u00e9ristiques des composants mat\u00e9riels, des ports et de montage. La conception de la recherche \u00e9tait quasi exp\u00e9rimentale avec post-test pr\u00e9-test qui comprenait un groupe t\u00e9moin. L&#8217;\u00e9tude a \u00e9t\u00e9 men\u00e9e avec 46 \u00e9tudiants de premier cycle dans le cours du mat\u00e9riel informatique. cours Mat\u00e9riel informatique test de rendement, questionnaire d&#8217;auto-efficacit\u00e9 de l&#8217;assemblage carte m\u00e8re et la forme d&#8217;observation non structur\u00e9e ont \u00e9t\u00e9 utilis\u00e9s dans l&#8217;\u00e9tude \u00e0 des fins de collecte de donn\u00e9es. Le groupe t\u00e9moin a appris l&#8217;information th\u00e9orique et appliqu\u00e9e sur les carte m\u00e8re assemblage en utilisant leurs manuels (mat\u00e9riel d&#8217;impression), tandis que les \u00e9l\u00e8ves du groupe exp\u00e9rimental utilis\u00e9 l&#8217;application HardwareAR dans le m\u00eame but., Il a \u00e9t\u00e9 constat\u00e9 que l&#8217;utilisation des AR a eu un impact positif sur le rendement des \u00e9l\u00e8ves assemblage dans la carte m\u00e8re alors qu&#8217;elle n&#8217;a eu aucun impact sur l&#8217;auto-efficacit\u00e9 des \u00e9l\u00e8ves li\u00e9s aux comp\u00e9tences de connaissances et d&#8217;assemblage th\u00e9oriques. D&#8217;autre utilisation de la main d&#8217;AR aid\u00e9 les \u00e9l\u00e8ves \u00e0 compl\u00e9ter le processus d&#8217;assemblage dans un temps plus court avec moins de soutien., Il est conclu que, par rapport aux \u00e9tudiants du groupe t\u00e9moin, les \u00e9l\u00e8ves du groupe exp\u00e9rimental ont plus de succ\u00e8s dans les cours de mat\u00e9riel informatique. Ce r\u00e9sultat montre que l&#8217;application AR peuvent \u00eatre efficaces pour am\u00e9liorer les r\u00e9sultats scolaires. Il a \u00e9t\u00e9 conclu que l&#8217;application AR n&#8217;a eu aucun effet sur l&#8217;assemblage des connaissances th\u00e9oriques de la carte m\u00e8re des \u00e9l\u00e8ves d&#8217;auto-efficacit\u00e9 et des qualifications de la carte m\u00e8re l&#8217;auto-efficacit\u00e9. Ce r\u00e9sultat a pu \u00eatre affect\u00e9e par le fait que les \u00e9tudiants avaient des niveaux \u00e9lev\u00e9s de comp\u00e9tences de connaissances et d&#8217;assemblage th\u00e9oriques avant la mise en \u0153uvre. Les observations ont montr\u00e9 que l&#8217;application AR a permis aux \u00e9tudiants de monter la carte m\u00e8re dans un temps plus court avec moins de soutien. On pense que l&#8217;interaction simultan\u00e9e entre les objets virtuels et dans le monde r\u00e9el fournies par l&#8217;application AR est efficace pour r\u00e9duire le temps d&#8217;assemblage. Les \u00e9tudiants qui ont pu voir les \u00e9tapes du processus et des instructions directement \u00e0 l&#8217;aide de l&#8217;application HardwareAR pourrait compl\u00e9ter l&#8217;assemblage en obtenant moins d&#8217;aide. Compte tenu de ces r\u00e9sultats, on peut affirmer que, gr\u00e2ce \u00e0 l&#8217;interaction simultan\u00e9e fournit, AR offre une alternative importante pour les sujets que l&#8217;application besoin de l&#8217;apprenant et la pratique. [googletranslate_fr]<\/p>\n","protected":false},"template":"","reference-tag":[],"reference-type":[435],"class_list":["post-130451","reference","type-reference","status-publish","hentry","reference-type-journal-article"],"acf":{"citation":"Sirakaya, M. and Cakmak, E. (2018). Effects of augmented reality on student achievement and self-efficacy in vocational education and training. International Journal for Research in Vocational Education and Training, 5(1), 1-18 . Retrieved from https:\/\/doi.org\/10.13152\/IJRVET.5.1.1.","authors":"Sirakaya, M. and Cakmak, E.","org":"","year":"2018","title_fr":null,"editors_hidden":"","publication":"International Journal for Research in Vocational Education and Training","publication_fr":null,"volume":"5","issue":"1","Series":"","SeriesNumber":"","page_range":"1-18","publisher_city":"Bremen","publisher_state":"Germany","publisher":"","abstract_en":null,"abstract_fr":null,"keywords":"Skill development, Technology, Outcomes, Teaching and learning, Europe, Students, Vocational education and training, Vocational school, Turkey, Achievement, Computer assisted instruction","paywall":"1","doi":"10.13152\/IJRVET.5.1.1","isbn":"2197-8638","url":"https:\/\/doi.org\/10.13152\/IJRVET.5.1.1","url_fr":null,"url_amazon":"Effects of augmented reality on student achievement and self-efficacy in vocational education and training","TRACK":"0"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Effects of augmented reality on student achievement and self-efficacy in vocational education and training - 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